![]() To break this code would result in a loss of neutrality. ![]() Neutrality must be a strictly enforced code of non-interference. It should be an accepted reality that players in this game should have a right to remain neutral and therefore safe from the wars. Neutral players have their place and they are an important part of the game. When a parish that is held by the one house is conquered by another house, and then a neutral faction or player claims ownership of the parish after the original owners are ousted, then that neutral player or faction is in fact acting against the conquerors war effort.Parishes held by neutral players should support the current sheriff by voting unless that county is under invasion, in which case neutral stewards should hold their votes until the controlling house majority is again established.When a neutral player holds a County, Province or Country, they are restricting the ability to control important armies and glory points, and so in turn they are influencing the war/s. However, they may not hold Counties, Provinces or Countries. If at all possible, the vassal should be given written notice and time to drop their Liege Lord before action is taken against them, preferably 24 hours in advance. However, vassals may be unaware of their offense. When a neutral player acts as a vassal to a housed warring player, they are in fact assisting that player in the war.The only exception to this is if the monks are curing disease. This is a conscious action that immediately makes that neutral an enemy. ![]()
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